Fire
Fire warms you, cooks food, and boils water clean. It is never free, and keeping one alive costs less than starting a new one.
Making fire from friction
There is no flint-and-steel. The first fire comes from friction:
- First lay an unlit campfire
(crafted from 3 sticks and plant fiber — the fiber is its built-in tinder). - Then hold right-click on the unlit campfire to drill it alight. Two friction tools work: a bare stick
(a hand drill — slow, exhausting, and a long gamble) or a bow drill
(crafted from sticks and cordage — it catches sooner, for less stamina, and wears out with use). - Drilling costs stamina and only makes smoke until enough strokes finally catch.
- Rain and being wet make friction fire fail. Drilling needs dry conditions.
The unlit campfire — 3 sticks and plant fiber:

The bow drill — 2 sticks and string:

The ferro rod — the reliable fire
Above friction there is one dependable fire-starter: a ferro rod (fire steel). Held like the drills, you hold right-click on the unlit campfire to strike it — and it behaves nothing like friction:
- It catches almost at once (about two strikes, a high chance each) and costs next to no stamina — it's struck, not worked.
- It lights in the rain. The sparks run hot enough to take wet tinder, where a bow drill would only smoke. (Fully submerged still fails — everything's soaked.)
- It wears with use — a rod is good for about 200 fires before it grinds away.
The ferro rod is endgame gear: forged from 2 steel ingots and a flint (steel is the deep metallurgy tier), so it's something you build toward — or bring as one of your starting loadout picks, exactly as contestants prize it on the show.
Flint and pyrite — the strike-a-light
Long before steel, people struck fire with iron pyrite (marcasite) — a brassy nodule of "fool's gold." Sift enough gravel and, alongside the flint, you'll turn up the odd lump of pyrite
. Craft it with a flint shard into a flint-and-pyrite striker
and you have the primitive rung between the bow drill and the forged ferro rod:
- Like the ferro rod, it's struck, not drilled — it catches quickly (about three strikes, good odds) for almost no stamina, even when you're spent.
- But its spark runs cooler, so — like friction — it still needs dry tinder and fails in the rain. That all-weather edge stays the ferro rod's alone.
- The soft pyrite crumbles with use (about 40 fires), but you don't build toward it — you find it in the gravel, so it's the fire upgrade you can stumble into on day two.
The campfire
The campfire is the hearth. It is crafted from 3 sticks and plant fiber — no coal or logs needed — and laid down unlit until you drill it alight.
Once lit, it runs on fuel and needs feeding:
- Right-click it with sticks, logs, planks, plant fiber, or leaf litter to add fuel and make it burn longer. Fuel is worth what it physically is — a log is a couple of hours of steady fire, a plank a quarter of that (a log saws into four), a stick minutes of kindling, fibre and leaf litter mere seconds of tinder. Keeping a fire lit through a night is a real, several-log wood cost.
- It burns down over time and goes out when the fuel runs dry.
- When it dies it leaves charcoal — in proportion to the wood it burned: a small fire a single lump, a big well-fed blaze a handful. But an open fire is a poor charcoal-maker (most wood burns clean to ash), so it yields only about one charcoal per two logs — for charcoal in quantity you want a purpose-built burn.
- It gives off warmth that dwindles as the fuel runs low — a dying fire warms less.
- It cooks food and boils water (set a fire-safe vessel over it — see Water).
Heat structures — there is no craftable furnace
You don't assemble a furnace from loose cobblestone (nor could you carry eight blocks of it — that's ~140 kg). As in life, a furnace is a fired-clay or brick structure built in place, and Alone's heat-tech is exactly that:
- The campfire is the low, open heat — cooking, boiling, rendering tallow, and firing your first bricks (right-click a clay ball onto a lit fire) and clay pots.
- The kiln (laid from 8 bricks) is the contained high heat — it fires pottery and melts sand to glass, which an open campfire can't reach.
- The bloomery (laid from refractory clay) is the iron furnace — see Tools & crafting.
The vanilla cobblestone furnace can't be crafted; the clay ladder above replaces it, and (unlike 140 kg of cobble) a whole kiln or bloomery's worth of clay is light enough to carry to your camp.
Fire is a hazard — keep it clear of wood
An open campfire is dangerous, the way a real one is. A flammable block touching a lit campfire — a log wall, a plank ceiling, dry thatch — can catch alight (within a few seconds), and from there the fire spreads and burns like any fire until it's put out or runs out of fuel.
- One block of clearance is safe. Keep the fire a block away from wood, or ring it with stone/dirt.
- The block the campfire rests on is spared, so a fire on a wooden floor won't torch its own support — but the walls and ceiling around it are fair game.
- Torches don't spread fire
— only open campfires do. A torch in a bracket is a contained flame, so you
can still light your home safely. - A fire in the rain doesn't spread (it's busy going out).
Carrying an ember
Fire can be carried between camps instead of drilling a fresh one:
- Sneak and right-click a lit campfire empty-handed to scoop out a glowing ember
. This costs the fire a little fuel. - The ember cools as it is carried. Its durability-style bar shows the remaining glow — it lasts about 3.3 minutes before dying to cold charcoal.
- Right-click an unlit campfire with a live ember to light it instantly — no drilling, no gamble.
- If the ember runs out before it is used, it dies.
Related pages
- Body Temperature — how a fire's warmth keeps you from freezing.
- Water, Thirst & Vessels — boiling water clean over the fire.
- Food & Eating — cooking raw food to make it safe.